OSCeleton + Processing and TUIOPad

On April 11, 2011, in Interactive Media, Kinect Dev, by Vlad Cazan

This morning I discovered a great peice of software I had to blog about. For the past few weeks I have been trying to take data values out of the primesense/openni skeletal tracking example and use it in other applications like processing. I tried writing my own TCP XML socket but that did not go […]

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Kinect Sensory Playbox

On April 2, 2011, in Electronics, Interactive Media, Kinect Dev, by Vlad Cazan

For a lack of a better title, I have started building my Kinect Sensory Playbox. It will consist of 15 miniature fans with red and green leds on each fan. The fans will be equally spaced out and inside a long box with circles cut when there fans are located. The led lights will be […]

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Hacking the Xbox Kinect

On December 31, 2010, in Kinect Dev, by Vlad Cazan

With the recent release of Xbox Kinect, I finally managed to get my hands on one. Since I purchased the Xbox 360 Kinect bundle it did not come with the usb power adaptor, and since I live in Canada that was a problem. Microsoft does sell these devices online from the US store but if […]

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