Kinect-A-Fan

On April 15, 2011, in Electronics, Interactive Media, Kinect Dev, by Vlad Cazan

The Kinect-A-Fan is an installation involving 10 equality spaced miniature fans one right beside another. Along with a Kinect 3-D camera, this installation in controlled using only your hands or another multitouch device such as an iPhone or iPad. There are three difference modes that can be chosen by the user; Free Mode, Single Player, […]

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OSCeleton + Processing and TUIOPad

On April 11, 2011, in Interactive Media, Kinect Dev, by Vlad Cazan

This morning I discovered a great peice of software I had to blog about. For the past few weeks I have been trying to take data values out of the primesense/openni skeletal tracking example and use it in other applications like processing. I tried writing my own TCP XML socket but that did not go […]

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TuioKinect Tracking

On January 1, 2011, in Kinect Dev, by Vlad Cazan

After connecting my Kinect to my computer I really wanted to play around with some hand tracking algorithms. I wrote a basic processing brightness tracking code that sort of worked but I knew that using some other libraries could really improve my results. With some Googling I managed to find a library canned TUIO. “TUIO […]

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